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Tetris Wouldn't Win at The Game Awards — Another Award Type Might Solve This

Whenever a prominent honors show approaches, there’s always a clamor for the addition additional classifications to honor overlooked contributions and delight the passions of fans who have specialized interests.

A fellow writer previously argued for a horror game category. That would be fantastic. So would tabletop games, this being a dedicated supporter's campaign. Yet I need to apologize in advance if I try to elbow in front because like all dedicated enthusiasts, there's a strong justification for why my demand stands as crucial above others. The demand is this: It's essential to create an award type for logic-based games.

Categorizing Game Types

Organizing artistic expressions is not a science; it remains highly personal, and it will always spark debates concluding with vague boundaries. This explains why cinema institutions avoid this approach. Yet it remains a necessary evil in the world of gaming, which are so diverse they barely qualify as a single art form.

For comprehensive acknowledgment of gaming accomplishments to receive acknowledgment, and to ensure all game types to receive proper recognition, classification by type becomes crucial.

Present Award Structure

Prominent interactive entertainment events offer these award types recognizing Action, Action/Adventure, Role-Playing, Fighting, Sim/Strategy, plus athletic and racing experiences. Collectively, these classifications effectively encompass numerous genres, and you can find room accommodating various experiences.

Different situation exists for logic-based experiences. There’s simply nowhere for their placement. Think about these outstanding current releases, each quite distinct: building puzzles of one title, fast-paced pattern recognition in a different title, and the sweetly sociological logic puzzles from additional release. Where could they possibly go among existing types? Simply put, no category fits.

The Representation Problem

There are dozens excellent brain-teasers published annually lacking appropriate categories during gaming ceremonies, if they accidentally match classification types such as Mobile Game, VR/AR Game, or the extremely competitive Indie races.

  • An iconic brain-teaser wasn’t nominated in any category that year
  • Another creative title missed out that year
  • Well-received sorting experience received no acknowledgment in 2021
  • Only a few logic titles managed to sneak into independent or mobile categories

Value of Brain-Teasers

Commonly they're compact experiences, yet the craft of the puzzle game holds tremendous importance. Well-known matching games count as most popular titles globally and have been for over a decade.

The iconic tile-matching title competes with popular creative games competing to become best-selling game of all time; it additionally competes for best game of all time. Logic titles represent cornerstones within interactive entertainment, while interacting across multiple categories.

Proposal and Rationale

Logic titles wouldn't face this problem. One could readily select multiple candidates engaging, different, qualified experiences every year with ease — or rather, with difficulty, given the need to exclude many worthy titles.

Restating the point, these represent titles without proper classification at major gaming awards. Puzzle game makers are working at the demanding boundary of video game design, producing among the purest expressions within interactive entertainment. Just like film action specialists, they merit acknowledgment. We shouldn't delay 35 years.

EP
The writer

Eduardo Pope

Professional poker player and strategy analyst with over a decade of experience in high-stakes tournaments worldwide.

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